Hmmm, don't use 44100Hz in games. I also noticed that it makes problems. Instead, use 22050 or 32000. With these you can work fine, and even 22050 is a lot better quality than 11025Hz.
If you're having problems anyway, try to increase CPU freq. I test all my projects at maximum 72MHz. Currently I am creating a nice looking game with pretty complicated real-time generated intro and it doesn't even slow down with background music and samples at 22050Hz. I decided to not include higher sample rate because I don't get better quality anyway - as we work with 8-bit sounds only.
The major issue of 8-bit sounds is a steady white noise which cannot be avoided. But the funny thing is that this noise is louder with higher sample rate. So my recommendation to use 22050 is fully reasonable.
And yes, we cannot mix sounds at different sample rates. The sounds playing at the same time must have the same sample rate.
Last edited by flasher86; 9th Oct 2009 at 5:51 am.
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