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Old 18th Oct 2009, 2:26 pm
flasher86 flasher86 is offline
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I love my MPx player
 
Join Date: Jun 2009
Posts: 174
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You are absolutely right. FM playback run without use of ADC and processing data. Only for recording it goes into PCM stream.

BTW, I found something in I2C_Init which makes a little bit worried. Just check this out:
Code:
I2C_Init                                ; CODE XREF: CodecCommandSet+10p
ROM:600094FC                                         ; sub_60027CC4+14p ...
ROM:600094FC                 STMFD   SP!, {R4-R6,LR}
ROM:60009500                 MOV     R6, R0
ROM:60009504                 MOV     R4, R1
ROM:60009508                 LDR     R0, =0x60210394
ROM:6000950C                 BL      RockSemObtain
ROM:60009510                 LDR     R0, =0x1801C000
ROM:60009514                 LDR     R0, [R0,#0x18]          <------
ROM:60009518                 MOV     R1, #0x100000
ROM:6000951C                 BIC     R0, R0, R1
ROM:60009520                 LDR     R1, =0x1801C000         
ROM:60009524                 STR     R0, [R1,#0x18]          <------
ROM:60009528                 ADD     R5, R1, #0x4000         <------
ROM:6000952C                 LDR     R0, [R5,#0x28]
ROM:60009530                 ORR     R0, R0, #0x80
ROM:60009534                 STR     R0, [R5,#0x28]
ROM:60009538                 MOV     R0, #1
ROM:6000953C                 BL      USDELAY
this is the beginning of this function from original FW, in SDK it is very similar but it has 3 differences.

In the SDK the same function looks like this:
Code:
ROM:60009514                 LDR     R0, [R0]              <- means [R0, #0x00]
ROM:60009518                 MOV     R1, #0x100000
ROM:6000951C                 BIC     R0, R0, R1
ROM:60009520                 LDR     R1, =0x1801C000
ROM:60009524                 STR     R0, [R1]               < - means [R1, #0x00]
ROM:60009528                 LDD     R5, R1, =0x18a1C000       <- seems to be constant instead of variable
I tried to test it out and find out whether it has something to do with the audio, but I can't apply such a difference to the SDK. I tried to include it in __asm in ADS but with no success. Also I tried to modify BASE.RKW in Hex Editor but after that the FW didn't work at all.

Sorry for spam, my posts are huge.

Last edited by flasher86; 18th Oct 2009 at 2:43 pm.
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