Yes, you were right. It is playing just fine now. Not sure how long a charge will hold, but it seems enough for a run...
I got a little leaflet with it that says to push down play for 3 seconds to toggle Hold on and off. Alas, it doesn't seem work. It only switches on or off, but not "hold". (I was thinking that "hold" means it will keep playing undisturbed so accidentally touching forward or vol up will be blocked.)
Thanks again!
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