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Hooray!!! Rockchip SDK!
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  #261 (permalink)  
Old 14th Sep 2009, 10:55 am
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flasher86 you can use 2 needles and 2 pieces of wires with your multimeter to get to the inaccessible pins I have done it with my player. ModeSel_L and ModeSel_H pins they can be connected to the GND or to VDD, is is ok, just measure the resistanse betwen the GND and them.
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  #262 (permalink)  
Old 14th Sep 2009, 11:07 am
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Yeah, I am left with RKP platform.

I have some ideas. First is guitar tuner, which I am on a right track at the moment. Next I will try to deal with MP3 support. Though MP3 support will be a bit complicated because it RK2606 and RK2608 players decodes it differently (RK2608 seems to have external Wolfson decoder). But if I manage to use libraries from SDK it will be possible to compile 2 versions for rk2606 and 2608 players. If libraries fail there is also MADLib to apply for this (perhaps it will get even better quality than standard decoder?)

If I succeed with this, we can create some sort of embed os with RTF or PDF reader, FM Radio and MP3 player. MP3s can be added to the resources (I can make simple filesystem and windows app which will easily handle copying files and adding them into rkp file automatically) as still there is no solution to access flash memory.

The maximum size of RKP file seems to be above 2GB (32 bit adressing) so I wouldn't mind such a solution even if rkp file weighted the whole flash memory.

Creating own firmware would be fun though. For example, I would include sliding-smooth turning off the screen and the whole range of special effects connected with GUI. I've already created a function to draw pictures with alpha transparency, and run-time anti-aliased font. I would create a 10 level battery detector, instead of 4 levels.

Also, It would be possible to create a stand-by mode of the player, to not cut the power completely, but to keep it running at minimum power cost (turn off LCD, SDRam and rest of hardware), to for example include clock.

Besides, standard drawing functions are slower than snail mail, I achieved 200% speed up in drawing on screen. Drawing speed is the main obstacle to the performance of the system.

Nemesis, I will try to do it tomorrow. Today I have to study for tomorow exams of German language (gash I don't know anything, yet still trying to make a key driver )

Last edited by flasher86; 14th Sep 2009 at 11:14 am.
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  #263 (permalink)  
Old 14th Sep 2009, 11:15 am
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I compiled RK2606 sources and use it with my RK2608 player, mp3 worked fine.
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  #264 (permalink)  
Old 14th Sep 2009, 11:23 am
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Quote:
(RK2608 seems to have external Wolfson decoder)
I have a RK2608 without Wolfson, I think Wolfson is rare even in RK27xx players. Later teclast 2608 touch screen players had it. All Rk27xx seem to have playFx though and thats pretty good.
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  #265 (permalink)  
Old 14th Sep 2009, 11:36 am
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Hmmm... that's good news. So it won't be a problem to run MP3 app in any player.
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  #266 (permalink)  
Old 15th Sep 2009, 2:40 pm
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Guys, here is a first version of the simulator.

RockSimulator.zip

There is a readme.txt file
Note that I use VC++ 2008, but it will also work with 2006.
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  #267 (permalink)  
Old 15th Sep 2009, 2:50 pm
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Quote:
Originally Posted by knob View Post
I have a RK2608 without Wolfson, I think Wolfson is rare even in RK27xx players. Later teclast 2608 touch screen players had it. All Rk27xx seem to have playFx though and thats pretty good.
It looks like the RK26xx and RK27xx already have an integreated CODEC in the chip itself, is it correct ?
So far, have you meet any Rockchip-based MPx player with an external codec ?

Btw, is RK260x like the RK270x and is ARM7E-JS + ZSP400 based ?
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  #268 (permalink)  
Old 15th Sep 2009, 11:14 pm
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Quote:
Originally Posted by sid6581 View Post
Guys, here is a first version of the simulator.

RockSimulator.zip

There is a readme.txt file
Note that I use VC++ 2008, but it will also work with 2006.
Wow! I'll try it out. (just need to download vc++ 2008 express first).

update: built rk27dll.dll size 1,305,600 bytes
now for the simulator...
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Last edited by knob; 16th Sep 2009 at 10:57 am.
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  #269 (permalink)  
Old 16th Sep 2009, 11:47 am
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Built the simulator, it started to bootup, but it appears to lockup.
Click the image to open in full size.


Update:- it's ok now. just copied RockchipEmu.exe,SDL.dll and rk27dll.dll to root of C:\ drive
This is awesome it even tests the battery charging icons. :shock:
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Last edited by knob; 16th Sep 2009 at 12:29 pm.
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  #270 (permalink)  
Old 16th Sep 2009, 12:41 pm
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Wow! it even plays the games from the game menu. thank you so much sid6581 for creating this for us.

Click the image to open in full size.

btw found I have to restart my pc if I want to start the simulator again, probably just my PC lacking memory resources
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Last edited by knob; 18th Sep 2009 at 10:12 am.
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