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  #461 (permalink)  
Old 25th Oct 2009, 6:28 pm
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Yes, the difference in what I posted was what is sent to IOMUX_SetPwmPort(). It should be unrelated, but since it sets bits in RegIOMuxB just like IOMUX_SetI2SType(), plus, it's a difference between good and bad FW, it might be worth a look. I'd test it if I could, but I'm not that far along.

I've read about Pin 18 (where the 0x40000 is sent) on RegIOMuxB, but I can't figure out exactly what it does:

sdtaddr12_gpiof_sel (SDT/GPIO IO MUX control)
0: sdt addr12 1: gpiof

Doesn't look like it would affect audio, but doesn't look much like it would be a PWM port, either.

It looks like sending 0x40000 to RegIOMuxA disables the internal codec. But that doesn't happen, it just caught my eye in the docs.
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  #462 (permalink)  
Old 29th Oct 2009, 5:53 am
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Can someone tell me, in the SDK, where the initial code is that spawns the GUI code. If I trace from main() or the linker's entry point, I never reach the GUI. Where is all this spawned, exactly?
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  #463 (permalink)  
Old 29th Oct 2009, 7:45 am
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Maybe from some message-handler. I guess as soon as this RockCoreStart() is called the OS takes over. This should all be in the source.
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  #464 (permalink)  
Old 3rd Nov 2009, 7:49 am
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Arrow Working Links

Please read this topic:
Rockchip SDK - Working Links

P.S. Also test the new Wolf3D engine for Rockchips (3D Graphics! Awesome!)
http://ypokhilko.vn.ua/apps/
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  #465 (permalink)  
Old 5th Nov 2009, 12:22 pm
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Exclamation Wolf3D

Let's test the new Wolf3D v0.2 demo-alpha version !
http://ypokhilko.vn.ua/apps/

P.S. I'll make an update to the Games&Apps archive soon.
As you see, my links are to the Folders not to Archives;
so the links will not become broken again.
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Last edited by WIZARD; 5th Nov 2009 at 12:29 pm.
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  #466 (permalink)  
Old 9th Nov 2009, 10:26 am
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Exclamation v0.3

New Wolf3D v0.3 is available now. Test, please.
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  #467 (permalink)  
Old 11th Nov 2009, 4:05 am
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Default Where can I get RK26 SDK

Where can I get RK26 SDK? How can I get started to develop? Do I need a special firmware? Do I need a JTAG? Does the MP4 has a USB bootloader by default? How can I enable it?

Thanks.
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  #468 (permalink)  
Old 11th Nov 2009, 11:47 am
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Quote:
Originally Posted by photon40 View Post
Where can I get RK26 SDK? How can I get started to develop? Do I need a special firmware? Do I need a JTAG? Does the MP4 has a USB bootloader by default? How can I enable it?

Thanks.
Download links for SDK:
Rockchip SDK - Working Links
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  #469 (permalink)  
Old 11th Nov 2009, 11:48 pm
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Looks like I have to read the 47 pages to get what I am looking for. I appreciate if a kind wizard guide me to start development. I am experienced embedded system developer and I think this platform is good to play with.

1) I have a player with 2608a chip, can I develop for it?
2) I am more into modifying the firmware (at least the main menu) as well as developing new applications/games. Is that possible?
3) What compiler should I use? Can GCC for ARM do it?
4) In what page, in this thread, should I start reading (47 pages are too much to follow)
5) Any instructions on how to compile and build games?
6) Any instructions on how to compile/build the firmware? I know there is a custom firmware around , where can I get it.

Thanks for you all for the great job!
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  #470 (permalink)  
Old 12th Nov 2009, 4:11 am
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Exclamation Answers

Quote:
Originally Posted by photon40 View Post
1) I have a player with 2608a chip, can I develop for it?
Yes.
Quote:
Originally Posted by photon40 View Post
2) I am more into modifying the firmware (at least the main menu) as well as developing new applications/games. Is that possible?
Yes.
Quote:
Originally Posted by photon40 View Post
3) What compiler should I use? Can GCC for ARM do it?
I'm not sure if you can do it with GCC.
Quote:
Originally Posted by photon40 View Post
4) In what page, in this thread, should I start reading (47 pages are too much to follow)
Chapter I: "Looking for the SDK" - 1-6 pages
Chapter II: "First steps" - 7-17 pages
Read chapters I & II only if you're really interested in how we got those awesome tools and figure out how to use them.
Chapter III: "We're developers" 18-48 pages
Yes, it's long, but contains a lot of useful information.
I think it will not take more than 20 minutes to run through it.
Quote:
Originally Posted by photon40 View Post
5) Any instructions on how to compile and build games?
First of all, read the "Introduction of developing game for Rockchips 260X series" (it's inside the Rockchip SDK archive)
Write the source code using a C compilator, like Microsoft Visual Studio 2008 (use torrents)
Then install the FWTools v2.6.10 (ReadMe.txt) and generate some output files.
Install the Rockchip GDK, choose the settings and select your generated files from the previous step,
and hit the "Link" button to create the .rkp file.
Quote:
Originally Posted by photon40 View Post
6) Any instructions on how to compile/build the firmware? I know there is a custom firmware around , where can I get it.
Read the Chapter III.

If you have more questions or need a more detailed explanation, I'd be glad to help.

Good luck.
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Last edited by WIZARD; 12th Nov 2009 at 4:14 am.
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