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Hooray!!! Rockchip SDK!
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  #481 (permalink)  
Old 19th Nov 2009, 5:35 am
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Thanx Bro, i owe u 1
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  #482 (permalink)  
Old 19th Nov 2009, 5:54 pm
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Quote:
Originally Posted by knob View Post
The author of the front end (sid6581) is the really the expert on this, but afaik the source has to be compiled using ADS to produce the firmware.
Then the RK27dll.dll is created from the firmware using vc++.

So each time you modify the source you need to compile both the firmware using ADS and a new RK27dll.dll using vc++ to test it out using the simulator front end RockChipEmu.exe.

ok this is what i did...

opened... C:\rk27sdk_new\Ide\Rk27_board\rk27_baord.mcp and pressed F7 or Project>make
after it was done... i got 92 error... i wonder if that is fine...

after this the firmware should be created...

now if i want to create the rk27dll.dll... i go to C:\rk27sdk_new\Ide\Rk27Dll\rk27dll <-- and open the project... " i have Visual Studio 2008

after this... what is next?

would you kindly let me know

thank you in advance.
================================================== ===========
edit:

by compiling rk27SDK with ADS on win 7 will give u 92 errors..

by using win XP will not give you errors...

Last edited by TopoX84; 21st Nov 2009 at 2:20 pm.
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  #483 (permalink)  
Old 20th Nov 2009, 7:50 am
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Quote:
Originally Posted by flasher86 View Post
RockCompiler.rar

I uploaded the whole rock compiler. It's the part of FWTools - SDK for RK26XX.


This file, as well as many others, are no longer available.from the download locations.

Can someone post a current list of tools needed to compile and install firmware, as well as download locations?

I want to contribute and help, but need to have a clean toolchain to do so.
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  #484 (permalink)  
Old 20th Nov 2009, 9:52 am
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Quote:
Originally Posted by Obliterous View Post
This file, as well as many others, are no longer available.from the download locations.

Can someone post a current list of tools needed to compile and install firmware, as well as download locations?

I want to contribute and help, but need to have a clean toolchain to do so.

here u go... the credits go to WIZARD for creating it

Rockchip SDK - Working Links
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  #485 (permalink)  
Old 20th Nov 2009, 12:23 pm
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Quote:
now if i want to create the rk27dll.dll... i go to C:\rk27sdk_new\Ide\Rk27Dll\rk27dll <-- and open the project... " i have Visual Studio 2008

after this... what is next?
You only need this rk27dll for the simulator. You can create and test new firmware without the simulator

During compiling you will get a LOT of warnings but there should be no errors and you should see a pop-up dos box when the firmware is created.
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  #486 (permalink)  
Old 20th Nov 2009, 12:49 pm
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Quote:
Originally Posted by knob View Post
You only need this rk27dll for the simulator. You can create and test new firmware without the simulator

During compiling you will get a LOT of warnings but there should be no errors and you should see a pop-up dos box when the firmware is created.
ohh yeah i know that u can test the new firmware w/o the emulator... but creating the emulator is a fail-safe way to test the new firmwares, anything might happen to the player if you make something wrong... as Murphy's law states "Anything that can go wrong will go wrong."

================================================== ==
edit:



c:\rk27sdk_new\system\os\timer\slist.h(36) : error C2011: '_SINGLE_LIST_ENTRY' : 'struct' type redefinition
c:\program files\microsoft sdks\windows\v6.0a\include\winnt.h(857) : see declaration of '_SINGLE_LIST_ENTRY'

i solved it...

================================================== ==
edit:

now i get this 4 errors...
http://img230.imageshack.us/img230/8934/35854950.jpg

anyone knows how to fix them ?

I'm sure if i can fix the iSource.obj and pcCore.obj errors the other 2 will disappear

Last edited by TopoX84; 21st Nov 2009 at 3:53 pm.
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  #487 (permalink)  
Old 22nd Nov 2009, 5:56 pm
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RK27SDK and Emulator

solved the previous errors I encountered
able to compile the project using ADS also using Visual Studio 2008
able to compile the emulator and run it successfully

here is the code with some instructions

zSHARE - RK27SDK AND EMULATOR SOURCE CODE.rar

Last edited by TopoX84; 23rd Nov 2009 at 6:44 am.
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  #488 (permalink)  
Old 29th Nov 2009, 1:05 pm
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Hey guys. I've been wondering if some of you figured out how to turn off automatic update of Music DataBase. Because I would be able to make a tool for creating this data base in the pc for better effects. For example scanning ID3 tags from other files than wma/mp3 (which doesn't work with flac and the rest), and other thing is that it doesnt scan the SD Card for data base.

The structure of the file C:\APPDATA\FILEINFO.DAT is easy and that way I could make a tool which creates perfect database for both flash and sd card memory. It's because database stores absolutes paths for the media files.

So, if anyone could help me with identifying the line in the code which turns off automatic update of the database (which happens when files are transfered to the player).

It happens also when I move the file from the flash, and then put it again with previous date&time of creation and modif. properties. The file doesn't have to be modified, and it still detect change in files.

Hope somebody help me
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  #489 (permalink)  
Old 29th Nov 2009, 5:44 pm
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anyone knows how to modify the font of the SDK ?
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  #490 (permalink)  
Old 30th Nov 2009, 4:24 am
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Quote:
Originally Posted by TopoX84 View Post
anyone knows how to modify the font of the SDK ?
Actually, I am working on it. I will make a tool to edit three fonts (ft12.bin, ft16.bin and ft24.bin). Also I will introduce the option to convert one of the windows system (which ever you choose) fonts into this format.

It will be then possible to apply it both for your own SDK compilation and your original firmware as well.

EDIT:
I want to ask you guys about another thing. Where can I find some information about the structure of BMP0.BIN? I want to make some useful tools for modding already compiled firmwares, but currently I am stuck with figuring out the header of this file. I know it contains offsets, widths and heights of all the stored bitmaps, and that bitmaps are in 32bpp format RRGGBBXX. But It would save my time if there is some documentation how to explicit all the header info at once.

Last edited by flasher86; 30th Nov 2009 at 6:12 am.
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