Hooray!!! Rockchip SDK!
1Likes

 |
|

10th Mar 2011, 12:15 pm
|
 |
Senior Member
MPx Junkie
|
|
Join Date: Mar 2008
Posts: 300
|
|
Quote:
Originally Posted by DJ_Patron
Ok, problem been solved, I install Visual Studio.
May anyone tell me, where are sysconfig.h, I need it, because LCD of my player have 400x272 resolution.
|
Check the folder with sources more carefully.
Or, if you don't have it, check the downloads on this page:
Hooray!!! Rockchip SDK!
__________________
Heroes of Might and Magic V - The Best Game In The World !
Try to play !
|

11th Mar 2011, 3:42 am
|
|
New Member
|
|
Join Date: Feb 2011
Location: Saratov, Russia
Posts: 10
|
|
Ohh
Quote:
Originally Posted by WIZARD
Check the folder with sources more carefully.
Or, if you don't have it, check the downloads on this page:
Hooray!!! Rockchip SDK!
|
Ok, I find it. I change lcd size, but I can't compile it, compiler gave to me error 1381... ЗАЕБАЛО!
|

11th Mar 2011, 3:52 am
|
|
Member
I love my MPx player
|
|
Join Date: Jun 2009
Posts: 174
|
|
I can send you SDK for 400x240 screen size resolution, which Knob and I were working on. It's buggy, it's not complete, but it compiles with no problems. I will put it here later in the evening or tomorrow when I have time.
|

11th Mar 2011, 3:58 am
|
|
New Member
|
|
Join Date: Feb 2011
Location: Saratov, Russia
Posts: 10
|
|
Quote:
Originally Posted by flasher86
I can send you SDK for 400x240 screen size resolution, which Knob and I were working on. It's buggy, it's not complete, but it compiles with no problems. I will put it here later in the evening or tomorrow when I have time.
|
Thank you very much! But my player have 480 x 272 screen size...
Last edited by DJ_Patron; 13th Mar 2011 at 12:51 am.
|

11th Mar 2011, 9:47 am
|
 |
Senior Member
MPx Junkie
|
|
Join Date: Mar 2008
Posts: 300
|
|
Quote:
Originally Posted by DJ_Patron
Thank you very much! But my player have 400 x 272 screen size...
|
So, you need to replace 400x240 with 400x272,
and maybe stretch some images to fill the screen.
I hope you succeed
__________________
Heroes of Might and Magic V - The Best Game In The World !
Try to play !
|

11th Mar 2011, 9:59 am
|
|
New Member
|
|
Join Date: Feb 2011
Location: Saratov, Russia
Posts: 10
|
|
Quote:
Originally Posted by WIZARD
So, you need to replace 400x240 with 400x272,
and maybe stretch some images to fill the screen.
I hope you succeed 
|
When I'm try to compile any source of this emu, I have fail.  ops:
Compile please... With 480x272, I have a lot of errors, because I'm never have any task in VC++ and over programming before(sorry for bad English, I'm Russian  )
Last edited by DJ_Patron; 13th Mar 2011 at 12:51 am.
|

11th Mar 2011, 10:08 am
|
|
New Member
|
|
Join Date: Feb 2011
Location: Saratov, Russia
Posts: 10
|
|
I need this emu, because I'm interesting in firmware graphics modding and language packs translating, but I don't want to lost my player)
|

18th Mar 2011, 6:47 am
|
|
New Member
|
|
Join Date: Feb 2011
Location: Saratov, Russia
Posts: 10
|
|
Quote:
Originally Posted by flasher86
I can send you SDK for 400x240 screen size resolution, which Knob and I were working on. It's buggy, it's not complete, but it compiles with no problems. I will put it here later in the evening or tomorrow when I have time.
|
Please, Flasher! I need it! 480x272 resolution. I'm wait for it)
|

31st Mar 2011, 12:12 pm
|
 |
Senior Member
Valued Member
|
|
Join Date: May 2007
Posts: 1,285
|
|
Fixed the SDK Audio bug!
Had a play around with the SDK for Rk27xx
With a bit of help from the RK2705 datasheet and a very small change to
the Rockcodec the audio is now fine.
In HW_rockcodec.h
Quote:
//CGR
#define GAIN_INDEPENDENT (0x00<<6)//updated knob
#define GAIN_BYLEFT (0x02<<6)
#define GAIN_BYRIGHT (0x01<<6)
|
in HW_Rockcodec.c
Quote:
CodecCommandSet(CGR8, vol_out | GAIN_INDEPENDENT); // updated knob
CodecCommandSet(CGR1, (vol_in << 4) | vol_in); // set DAC input volume GODL and GODR
CodecCommandSet(CGR2, (vol_in + 4) | GAIN_BYLEFT); // set line1 input volume GOBL1 and GOBR1, CGR3 = CGR2
CodecCommandSet(CGR4, (vol_in + 4) | GAIN_BYLEFT); // set line2 input volume GOBL2 and GOBR2 CGR5 = CGR4
|
I was able to configure all my buttons if I choose the RK2700 chip configuration.
Hope this might help anyone still playing around with RK27xx players and the SDK.:mrgreen:
__________________
-----------------------------------------------------------------------------------------------------------
|

31st Mar 2011, 9:25 pm
|
|
New Member
|
|
Join Date: Dec 2010
Posts: 1
|
|
SDK on RK2706b 480x272
I able to compile SDK with ADS but firmware dont start withou errors, but with warnings. Debug start normal but then use func FlashgetChip it go in neverending cycle like this
loop b loop., this funcion in fs_arm_lib.lib. And there is flash.c ?- this function in it....
I hear click on speaker, and white screen. can you help me to solve this in SDK. Reset not work, poweron key not work. Then connect USB i can see system partition... I cant understand there is problem,
player is Ramos T8 clone - Texet T-900 (V40T china model), touch screen 480x272, RK2706b
Sorry for my English, i am frm Russia
|
|