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-   -   Hooray!!! Rockchip SDK! (http://mympx.org/forum/general-discussion/43348-hooray-rockchip-sdk.html)

sid6581 12th Sep 2009 11:49 am

I cannot promize I am going to make it work.
The more I look at the code the more I think it is "messy" ;)

You have been very brave to rename all those BMPS and resource files ! There are a lot of them !!!
I cannot do this work right now right now, but I will try to do this tomorrow.

So far when I try to print what's happening on the LCD I just had a small 8x8 square graphic haha, but that's because my BMP0 was not correct.
Trying an other BMP0 downloaded from the net showed 3 big planes from a game it seems.
I guess it makes sense if the BMP0.bin objects are in a particular order with particular IDs specific to the firmware we compile...

So, we'll see ......

I have a question now.
Regarding compilation for the actual player (ARM + ZSP), is there an actual compilator for the ZSP400 or is the ZSP400 related libraries pre-compiled ?

flasher86 12th Sep 2009 12:00 pm

Nemesis, do you know something more about eKT8100 driver? I tried to figute this on my own buts its too complicated. :(

sid6581 12th Sep 2009 10:28 pm

Flasher, you have to look at the datasheet and make sure you know how those pins are connected to the Rockchip.
Like I said in a previous post, it looks like one of the pin is connected to USB DP, which seems not right (????)
It looks like the eKT8100 can communicate with the host MCU in different fashion (SPI, UART and straight GPIO ?) ...
First you need to know how the two are hooked together before even thinking about making a driver for that chip ...

flasher86 13th Sep 2009 2:20 am

Ok, so based on the picture I posted, which numer of pins are used. Because I dont see any USB pins on my datasheet.

BTW. Oscilator would have helped? I would ask my friend to lend it to me. Or if that wouldnt be too lame, use sound card as a oscilator? I can record at 96kHz. Is it possible to use the soundcard?

knob 13th Sep 2009 2:36 am

1 Attachment(s)
I know it's not much help but
Usb is pin 64 on Rockchip. I attached a Schematic in case yours in different.
Usb connecter is J1 on this.

flasher86 13th Sep 2009 5:18 am

But even in the picture I posted it shows that it isn't 64 Pin, 64 pin is the first one from the right, my calculations shows that they start from 5th pin, not 1st.

flasher86 13th Sep 2009 11:36 am

Well, its too hard for me. I don't know even where to start with communicating with eKT8100.

Anyway, I've been trying to get some signal from Microphone in the RKP file, and I got it successfully. What I am trying to do is to make a guitar tuner. I think many people would appreciate such thing, because standalone tuners are expensive and here we can do it as an application.

But I don't know much about audio processing. I got an array of 1000 int values of pitch and I must calculate the most fundamental frequency of the sample.

BTW, what I've done also proves that spectrum analyzer can be applied to the FM radio. But first I need to know how to calculate these frequencies.

Is anyone familiar with such operations on audio data?

knob 13th Sep 2009 11:54 am

Well would this be any help?
http://www.thejazzchameleon.com/guit...tar-tuner.html

AleMaxx 13th Sep 2009 12:47 pm

Well i guess you might want to look up Fourier Transformation. Thats a transform from time to frequency domain. So you will get the spectrum of frequencies present in the signal. Here is what wikipedia says: Fourier transform - Wikipedia, the free encyclopedia. Basically you need to compute the Fourier-coeffs. for all the frequencies that might be present (depends on the quality of your data), replace integration by summation since your data is in discrete form anyway and remember what time duration corresponds to the length of your buffer so you get the correct Hertzs in the end. Im pretty sure youll find a lot of code on the net, search for "FFT" or sth. (... Ive never done this ;) )

Regards

flasher86 13th Sep 2009 1:44 pm

Everywhere I look I find FFT algorithm but based on Double data type. But this data type is not supported by RK260X compiler. Also I have buffer which consists of Integer values, not Float/Double. Could you give me some more hints about that?

sid6581 13th Sep 2009 1:52 pm

flasher86, I think there is a lot of notions you have to learn there, I think it is more complicated than the touch driver you want to do.

If you want to do a tuner and use FFT, you can either use the DSP instructions offered by the ARM7E core or my the DSP (ZSP400) core.
None of them support floating point (single or double precision). You would have to use so called fixed point arithmetic.
You are in luck because the stroboscope already does an FFT, but only 128 points which might not be accurate enough for a tuner :
Rockchip Developer Package\RK225_Dict_08_28\WMADecode\Stroboscope

Anyways, if I were you I would first experiment with this on the PC and then come back later to the MPX players....

flasher86 13th Sep 2009 2:40 pm

thanks for tip. Sorry for all these lame questions. Seems I am not as professional programmer as I should be for aimed tasks.

I compiled stroboscope function from SDK, and it seems to work, but for no reason it crashes player after unpredictable time of work. Somewhere it goes out of specified memory region, as it goes crazy and even overwrite lcd memory, and funny things happen on screen. Though it doesnt occur every time. I've got a lot to analyze. For example when I initialize Mic, I can't go back to normal use of player. When I exit the RKP, system funtions go crazy and reset is needed.

sid6581 13th Sep 2009 11:48 pm

Emulator progress !!!!!!
 
Hi all,

Gosh it took me the whole afternoon to figure out how to drive the emulator DLL.
It was trickier than I thought, the Rockchip OS code is pretty complex and there are a lot of source files we don't have and that are just pre compiled.

However, I am starting to have a working emulator :p
Here are some screen shots from the GUI front-end !

ImageShack -

http://img34.imageshack.us/img34/1016/screen0000n.png

http://img6.imageshack.us/img6/3604/screen0001w.png

http://img19.imageshack.us/img19/2048/screen0012f.png

http://img6.imageshack.us/img6/8449/screen0014.png


http://img34.imageshack.us/img34/4269/screen0017q.png

http://img19.imageshack.us/img19/2145/screen0026.png


I will continue a little bit and will release the source....

sid6581 13th Sep 2009 11:57 pm

By the way, I uncommented a line in RK27SDK_0722/Application/MainWin/MainWin.c

Otherwise an intesting debug window appear (by default) :

http://img232.imageshack.us/img232/7994/screen0028.png

I especially like this funny message in the bottom, from one of the Rockchip developers.

I don't speak chinese (but know a few japanese kanji) and i think the first three characters mean "chinese people" (?)
But i don't know about the fourth ? any idea ? :)

NemesiS2009 14th Sep 2009 8:14 am

flasher86 you dont need to have a oscilloscope to make the driver. You can use simple the multimeter to test the connections between the CPU and the touchkey chip, and tell me how it is connected, that connection that you gave with photos is not right, it intersects with flash and usb interface.

flasher86 14th Sep 2009 8:23 am

Ok, I have a multimeter. How should I measure it? One pin to the ground and another to a particular pin on the rockchip? Or one pin to the rockchip and another to some on eKT8100?

NemesiS2009 14th Sep 2009 8:47 am

1 Attachment(s)
Yes one pin to the rockchip and another to some on eKT8100
you can paint the connections on a picture that I attached, the red colored pins are the pins I need to know where they go.

knob 14th Sep 2009 10:25 am

hi sid6581

This is looking promising!
My BMP0.bin is 33,247,512 bytes, the same as yours so should be ok.
here's mine anyway:- http://www.sendspace.com/file/ulld47

It will be interesting to see what happens with my build as I altered the source to use my screen size 400x240, the interface above is 320x240.
The resource includes bmps for several player types and screen sizes, this is normal for unbranded RK27xx players.

Even if the emulator only partly works it will be a big help if we can just test out the navigation.
Thanks for all your hard work so far, it's gonna save us all some time in the long run.;)

flasher86 14th Sep 2009 10:28 am

Well, that's it. I can't do it. I measured resistance between pins of Rockchip and eKT8100. I started from ModeSel_L and I haven't found 0 resistance at any of rockchip pins. Then I did the same with ModeSel_H and it was the same. I only got half-resistant pins but there was at least 10 of them on the whole Rockchip and this is not what we are looking for.

Despite those 2 pins which I havent been able to localize, the lower pins you marked on your pic are almost inaccessible physically. You can see it on the picture I posted. The chip is size of 0.5cm X 0.5cm and pins are 5 times smaller than cable of my multimeter, which makes it even harder.

I have to give up, it's just impossible to figure this out without breaking anything in my player. Sorry I've wasted your time. Thanks for your effort anyway.

It's a shame that stupid keyboard stopped me from making my own firmware. Firmware with one working key is pointless.

knob 14th Sep 2009 10:39 am

Quote:

I have to give up, it's just impossible to figure this out without breaking anything in my player. Sorry I've wasted your time. Thanks for your effort anyway.
flasher86
It's not worth breaking your player for, it would be a pity - you will lose the .rkp platform
I've got a player that launches rkp too and I haven't messed with it at all.

You have done some good work, what about creating a new rkp app?. at least it would work on a nearly all players that launch rock games.

NemesiS2009 14th Sep 2009 10:55 am

flasher86 you can use 2 needles and 2 pieces of wires with your multimeter to get to the inaccessible pins I have done it with my player. ModeSel_L and ModeSel_H pins they can be connected to the GND or to VDD, is is ok, just measure the resistanse betwen the GND and them.

flasher86 14th Sep 2009 11:07 am

Yeah, I am left with RKP platform.

I have some ideas. First is guitar tuner, which I am on a right track at the moment. Next I will try to deal with MP3 support. Though MP3 support will be a bit complicated because it RK2606 and RK2608 players decodes it differently (RK2608 seems to have external Wolfson decoder). But if I manage to use libraries from SDK it will be possible to compile 2 versions for rk2606 and 2608 players. If libraries fail there is also MADLib to apply for this (perhaps it will get even better quality than standard decoder?)

If I succeed with this, we can create some sort of embed os with RTF or PDF reader, FM Radio and MP3 player. MP3s can be added to the resources (I can make simple filesystem and windows app which will easily handle copying files and adding them into rkp file automatically) as still there is no solution to access flash memory.

The maximum size of RKP file seems to be above 2GB (32 bit adressing) so I wouldn't mind such a solution even if rkp file weighted the whole flash memory.

Creating own firmware would be fun though. For example, I would include sliding-smooth turning off the screen and the whole range of special effects connected with GUI. I've already created a function to draw pictures with alpha transparency, and run-time anti-aliased font. I would create a 10 level battery detector, instead of 4 levels.

Also, It would be possible to create a stand-by mode of the player, to not cut the power completely, but to keep it running at minimum power cost (turn off LCD, SDRam and rest of hardware), to for example include clock.

Besides, standard drawing functions are slower than snail mail, I achieved 200% speed up in drawing on screen. Drawing speed is the main obstacle to the performance of the system.

Nemesis, I will try to do it tomorrow. Today I have to study for tomorow exams of German language (gash I don't know anything, yet still trying to make a key driver :) )

NemesiS2009 14th Sep 2009 11:15 am

I compiled RK2606 sources and use it with my RK2608 player, mp3 worked fine. :D

knob 14th Sep 2009 11:23 am

Quote:

(RK2608 seems to have external Wolfson decoder)
I have a RK2608 without Wolfson, I think Wolfson is rare even in RK27xx players. Later teclast 2608 touch screen players had it. All Rk27xx seem to have playFx though and thats pretty good.

flasher86 14th Sep 2009 11:36 am

Hmmm... that's good news. So it won't be a problem to run MP3 app in any player.

sid6581 15th Sep 2009 2:40 pm

Emulator
 
Guys, here is a first version of the simulator.

RockSimulator.zip

There is a readme.txt file
Note that I use VC++ 2008, but it will also work with 2006.

sid6581 15th Sep 2009 2:50 pm

Quote:

Originally Posted by knob (Post 282987)
I have a RK2608 without Wolfson, I think Wolfson is rare even in RK27xx players. Later teclast 2608 touch screen players had it. All Rk27xx seem to have playFx though and thats pretty good.

It looks like the RK26xx and RK27xx already have an integreated CODEC in the chip itself, is it correct ?
So far, have you meet any Rockchip-based MPx player with an external codec ?

Btw, is RK260x like the RK270x and is ARM7E-JS + ZSP400 based ?

knob 15th Sep 2009 11:14 pm

Quote:

Originally Posted by sid6581 (Post 282999)
Guys, here is a first version of the simulator.

RockSimulator.zip

There is a readme.txt file
Note that I use VC++ 2008, but it will also work with 2006.

Wow! I'll try it out. (just need to download vc++ 2008 express first).

update: built rk27dll.dll size 1,305,600 bytes
now for the simulator...

knob 16th Sep 2009 11:47 am

Built the simulator, it started to bootup, but it appears to lockup.
http://i203.photobucket.com/albums/a...a/emul01-1.jpg


Update:- it's ok now. just copied RockchipEmu.exe,SDL.dll and rk27dll.dll to root of C:\ drive
This is awesome it even tests the battery charging icons. :shock:

knob 16th Sep 2009 12:41 pm

Wow! it even plays the games from the game menu. :D thank you so much sid6581 for creating this for us.

http://i203.photobucket.com/albums/a...ola/emul03.jpg :D

btw found I have to restart my pc if I want to start the simulator again, probably just my PC lacking memory resources

knob 17th Sep 2009 4:57 am

I think the next step is to extract all the 400x240 images from my current firmware to replace the 320x240 images in this build and modify the source to suit.
Then build a new BMP0.bin to match my player display.

But the good news is now I can test it out on my PC instead of risking messing up my player. What joy! :p

knob 17th Sep 2009 12:14 pm

Here is a precompiled simulator including source if anyone wants to have a play. http://www.sendspace.com/file/kvfugi
Just copy the RockchipEmu.exe, SDL.dll and the RK27dll.dll from the debug folder to the root of the c drive. It expects a "RESOURCE" folder containing BMP0.bin and the fonts in c drive too.
here is the resource folder too :- http://www.sendspace.com/file/3ow370 :)

Needs dotnet framework 3.5 I'm afraid. sorry folks!

WIZARD 18th Sep 2009 5:39 am

RockchipEmu
 
Do you know how to fix that?
http://img21.imageshack.us/img21/6365/problemyh.jpg
When I capture the screen via "C" button, it looks normal.
http://img36.imageshack.us/img36/658/screen0000r.png

knob 18th Sep 2009 8:52 am

So sorry I uploaded the wrong .exe (for 400x240) should be this one:-
Send big files the easy way. Files too large for email attachments? No problem!
Just replace RockChipEmu.exe with this.

WIZARD 18th Sep 2009 9:10 am

RockchipEmu
 
Thanks, it's OK now.

Please, anybody, tell me how to launch the games and
install the firmware to this virtual player;
there's no a manual to read from. :confused:
(except some chinese, but it's hard to translate even with Google)

P.S. For those guys who wants RockchipEmu all-in-one archive:
Rockchip Emulator.rar

knob 18th Sep 2009 9:46 am

The author of the front end (sid6581) is the really the expert on this, but afaik the source has to be compiled using ADS to produce the firmware.
Then the RK27dll.dll is created from the firmware using vc++.

So each time you modify the source you need to compile both the firmware using ADS and a new RK27dll.dll using vc++ to test it out using the simulator front end RockChipEmu.exe.

knob 18th Sep 2009 1:14 pm

edited sysconfig.h for my player screen size
Quote:

#define MAX_Module 11
#else
#define MAX_Module 10
#endif
//LCD 宽度和高度.
//#define LCD_W 320
//#define LCD_H 240//knob
#define LCD_W 400
#define LCD_H 240
/*--------------------------------------------------*/

/*--------------------------------------------------*/
// 6 M,视频 BUFFER,和 系统复用.
#if (ROCK_CAMERA == 0)
Added 24 400x240 startup .bmps and a set of 400x240 background skins, generated a new BMP0.bin
recompiled a new rk27dll.dll
and it works out ok on the simulator, now 400x240 btw :)
There are loads of screen drivers, but how to find the right one for my player?
There is object code for a gameboy emulator, drivers for 2 types of wolfson audio chip and touch screen control driver.

It looks like there is everything needed to make a firmware for just about any RK27xx series player - it just needs sorting though.
I think as soon as I can find the right screen driver it will be as easy as pie! :)

http://i203.photobucket.com/albums/a...pboard02-1.jpg

AleMaxx 18th Sep 2009 4:31 pm

Hi knob,
if you send me your BASE.RKW I could find out what type of display you have (in case its one thats supported by the SDK). You mentioned earlier that you succeeded in building the firmware for your player, did the keys work? Ive got one player that looks like this one from tinydeal: 3 wide 16:9 Touch Screen MP4 MP3 4GB TA5-4R [Mp4] - $35.59 : TinyDeal Direct Online Store, MP4/MP3 Player, Mobile Phone, Memory Card, Accessories, do you have the same one and if so could you tell me how you did configure the keys? Also this player has the
Code:

#define LCDPANEL MCUIF_FD5420_18B
driver.

Regards

knob 19th Sep 2009 1:19 am

hi AleMaxx
Here is my base.rkw :- http://www.sendspace.com/file/lzfbyq
Nearly all the keys worked ok, without any configuration, I think just the volume down didn't, but that would be easy to remap I think. But I could navigate blind, play music, FM radio.

I wonder if it could be possible to create a utility that could get the display setting from base.rkw, Is that what you are thinking or is there an easier way?

The chinese .pdf doc for the emulator gives some clues I think.
btw my player is in the pic above, it's not a touch screen which makes the job a bit easier, but I have seen code for touch screen in the SDK.

regards knob

AleMaxx 19th Sep 2009 4:31 am

Hi knob,
actually I was unable to determine what display you exactly have, but its interfaced with 18bit data bus and its an MCULCD (lcd panel with build in controller). Here is the init function from your firmware (I hope I dont get arrested for spamming):
Code:

ROM:60081310 Mcupanel_PowerOnInit                    ; CODE XREF: LcdCtrl_Configure+FC
ROM:60081310                STMFD  SP!, {R3-R5,LR}
ROM:60081314                MOV    R1, #1
ROM:60081318                MOV    R0, #0x600
ROM:6008131C                BL      Mcupanel_RegSet
ROM:60081320                MOV    R0, #0xA
ROM:60081324                BL      delay_nops
ROM:60081328                MOV    R1, #0
ROM:6008132C                MOV    R0, #0x600
ROM:60081330                BL      Mcupanel_RegSet
ROM:60081334                MOV    R0, #0xA
ROM:60081338                BL      delay_nops
ROM:6008133C                MOV    R1, #0
ROM:60081340                LDR    R0, =0x606
ROM:60081344                BL      Mcupanel_RegSet
ROM:60081348                MOV    R1, #0
ROM:6008134C                MOV    R0, #1
ROM:60081350                BL      Mcupanel_RegSet
ROM:60081354                LDR    R1, =0x10B8
ROM:60081358                MOV    R0, #3
ROM:6008135C                BL      Mcupanel_RegSet
ROM:60081360                MOV    R1, #0x100
ROM:60081364                MOV    R0, #2
ROM:60081368                BL      Mcupanel_RegSet
ROM:6008136C                MOV    R1, #0
ROM:60081370                MOV    R0, #6
ROM:60081374                BL      Mcupanel_RegSet
ROM:60081378                LDR    R1, =0x808
ROM:6008137C                MOV    R0, #8
ROM:60081380                BL      Mcupanel_RegSet
ROM:60081384                MOV    R1, #1
ROM:60081388                MOV    R0, #9
ROM:6008138C                BL      Mcupanel_RegSet
ROM:60081390                MOV    R1, #0x10
ROM:60081394                MOV    R0, #0xB
ROM:60081398                BL      Mcupanel_RegSet
ROM:6008139C                MOV    R1, #0
ROM:600813A0                MOV    R0, #0xC
ROM:600813A4                BL      Mcupanel_RegSet
ROM:600813A8                MOV    R1, #0
ROM:600813AC                MOV    R0, #0xF
ROM:600813B0                BL      Mcupanel_RegSet
ROM:600813B4                MOV    R1, #0x3100
ROM:600813B8                MOV    R0, #0x400
ROM:600813BC                BL      Mcupanel_RegSet
ROM:600813C0                MOV    R1, #1
ROM:600813C4                ORR    R0, R1, R1,LSL#10
ROM:600813C8                BL      Mcupanel_RegSet
ROM:600813CC                MOV    R1, #0
ROM:600813D0                LDR    R0, =0x404
ROM:600813D4                BL      Mcupanel_RegSet
ROM:600813D8                MOV    R1, #0
ROM:600813DC                MOV    R0, #0x500
ROM:600813E0                BL      Mcupanel_RegSet
ROM:600813E4                MOV    R1, #0
ROM:600813E8                LDR    R0, =0x501
ROM:600813EC                BL      Mcupanel_RegSet
ROM:600813F0                LDR    R1, =0x18F
ROM:600813F4                LDR    R0, =0x502
ROM:600813F8                BL      Mcupanel_RegSet
ROM:600813FC                MOV    R1, #0
ROM:60081400                LDR    R0, =0x503
ROM:60081404                BL      Mcupanel_RegSet
ROM:60081408                MOV    R1, #0
ROM:6008140C                LDR    R0, =0x504
ROM:60081410                BL      Mcupanel_RegSet
ROM:60081414                MOV    R1, #0
ROM:60081418                LDR    R0, =0x505
ROM:6008141C                BL      Mcupanel_RegSet
ROM:60081420                MOV    R1, #0x11
ROM:60081424                MOV    R0, #0x10
ROM:60081428                BL      Mcupanel_RegSet
ROM:6008142C                MOV    R0, #0xA
ROM:60081430                BL      delay_nops
ROM:60081434                LDR    R1, =0x202
ROM:60081438                MOV    R0, #0x11
ROM:6008143C                BL      Mcupanel_RegSet
ROM:60081440                MOV    R1, #0x300
ROM:60081444                MOV    R0, #0x12
ROM:60081448                BL      Mcupanel_RegSet
ROM:6008144C                MOV    R0, #0xA
ROM:60081450                BL      delay_nops
ROM:60081454                LDR    R1, =0x21E
ROM:60081458                MOV    R0, #0x20
ROM:6008145C                BL      Mcupanel_RegSet
ROM:60081460                LDR    R1, =0x202
ROM:60081464                MOV    R0, #0x21
ROM:60081468                BL      Mcupanel_RegSet
ROM:6008146C                MOV    R1, #0x100
ROM:60081470                MOV    R0, #0x22
ROM:60081474                BL      Mcupanel_RegSet
ROM:60081478                MOV    R1, #0
ROM:6008147C                MOV    R0, #0x90
ROM:60081480                BL      Mcupanel_RegSet
ROM:60081484                MOV    R1, #0
ROM:60081488                MOV    R0, #0x92
ROM:6008148C                BL      Mcupanel_RegSet
ROM:60081490                LDR    R1, =0x101
ROM:60081494                MOV    R0, #0x300
ROM:60081498                BL      Mcupanel_RegSet
ROM:6008149C                MOV    R1, #0
ROM:600814A0                LDR    R0, =0x301
ROM:600814A4                BL      Mcupanel_RegSet
ROM:600814A8                MOV    R1, #0x16
ROM:600814AC                ADD    R0, R1, #0x2EC
ROM:600814B0                BL      Mcupanel_RegSet
ROM:600814B4                LDR    R1, =0x2913
ROM:600814B8                LDR    R0, =0x303
ROM:600814BC                BL      Mcupanel_RegSet
ROM:600814C0                LDR    R1, =0x260B
ROM:600814C4                MOV    R0, #0x304
ROM:600814C8                BL      Mcupanel_RegSet
ROM:600814CC                LDR    R1, =0x101
ROM:600814D0                ADD    R0, R1, #0x204
ROM:600814D4                BL      Mcupanel_RegSet
ROM:600814D8                LDR    R1, =0x1204
ROM:600814DC                LDR    R0, =0x306
ROM:600814E0                BL      Mcupanel_RegSet
ROM:600814E4                LDR    R1, =0x415
ROM:600814E8                LDR    R0, =0x307
ROM:600814EC                BL      Mcupanel_RegSet
ROM:600814F0                LDR    R1, =0x205
ROM:600814F4                MOV    R0, #0x308
ROM:600814F8                BL      Mcupanel_RegSet
ROM:600814FC                LDR    R1, =0x303
ROM:60081500                ADD    R0, R1, #6
ROM:60081504                BL      Mcupanel_RegSet
ROM:60081508                LDR    R1, =0xE05
ROM:6008150C                LDR    R0, =0x30A
ROM:60081510                BL      Mcupanel_RegSet
ROM:60081514                LDR    R1, =0xD01
ROM:60081518                LDR    R0, =0x30B
ROM:6008151C                BL      Mcupanel_RegSet
ROM:60081520                LDR    R1, =0x10D
ROM:60081524                MOV    R0, #0x30C
ROM:60081528                BL      Mcupanel_RegSet
ROM:6008152C                LDR    R1, =0x50E
ROM:60081530                LDR    R0, =0x30D
ROM:60081534                BL      Mcupanel_RegSet
ROM:60081538                LDR    R1, =0x303
ROM:6008153C                ADD    R0, R1, #0xB
ROM:60081540                BL      Mcupanel_RegSet
ROM:60081544                LDR    R1, =0x502
ROM:60081548                LDR    R0, =0x30F
ROM:6008154C                BL      Mcupanel_RegSet
ROM:60081550                MOV    R1, #1
ROM:60081554                MOV    R0, #7
ROM:60081558                BL      Mcupanel_RegSet
ROM:6008155C                MOV    R1, #1
ROM:60081560                MOV    R0, #0x110
ROM:60081564                BL      Mcupanel_RegSet
ROM:60081568                MOV    R1, #0x60
ROM:6008156C                ADD    R0, R1, #0xB2
ROM:60081570                BL      Mcupanel_RegSet
ROM:60081574                MOV    R0, #0x32
ROM:60081578                BL      delay_nops
ROM:6008157C                LDR    R1, =0x16B0
ROM:60081580                MOV    R0, #0x100
ROM:60081584                BL      Mcupanel_RegSet
ROM:60081588                MOV    R0, #0xA
ROM:6008158C                BL      delay_nops
ROM:60081590                LDR    R1, =0x147
ROM:60081594                SUB    R0, R1, #0x46
ROM:60081598                BL      Mcupanel_RegSet
ROM:6008159C                MOV    R0, #0xA



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