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Patching BASE.RKW on RK27xx series players.
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  #11 (permalink)  
Old 30th Nov 2009, 1:32 pm
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hello,

i have an ramos t8.
i can mod all the images and text with image searcher and string editor.
but what can I do with this peace of software when it whill be released knob?
And how user friendly whill this be? because i got no experience with coding or anything :P.
Can I for example let my ramos t8 start in the music screen in stead of the home screen? and can i chance the location of where the buttons are?

many thank you,
i really hope this whill be something usefull :P
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  #12 (permalink)  
Old 30th Nov 2009, 1:48 pm
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Actually, I am working on theme tool which will enable to rearrange all the buttons, text areas and graphics to the position you like. Also the interface will be very user-friendly. As soon as I will release beta version you may test it on your own Firmware, but you must know that I am working only on 3 different types of FW at the moment, so I don't guarantee that beta version will work with other than standard source layouts. But after that step I am planning to gather as much different firmwares as possible to make it more compatible. I must note that it doesn't have to be exactly the same firmware I am using to create this tool. It rather should be similar in terms of the structure of the source, which for most graphical objects seems to be in fact similar.

That's my contribution to the topic, I don't know how knob is doing with his own stuff.
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  #13 (permalink)  
Old 30th Nov 2009, 2:04 pm
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that sounds SOOO great , thats what I always wanted when it comes to modding my media player

I will be Waiting for the beta..

When you gonna release the beta? or you dont know?

thanks!
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  #14 (permalink)  
Old 30th Nov 2009, 2:11 pm
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I started doing this tool quite long time ago, but I didn't tell anything until there was a chance that it will work properly. And also because I wanted to avoid others expectations. I work on it when I have some free time. Luckily or not, I've been ill for a whole week so I had a lot of time. I'm back in college by Wednesday, and I don't know how busy I will be. Therefore please be patient if someone is interested.

But one thing is sure: I wont abandon this project as I tend to do sometimes. So cross fingers for me, because sometimes I encounter very tiresome problems to solve.

Also, I have a question for other developers. On what it depends whether 32bpp bitmap can be displayed (with alpha transparency values).
I found some enum type of data and I am not sure whether one of these values will enable to display fully 32bpp Picture.
PHP Code:
typedef enum
{
    
DSPM_Transp1X8       0,
    
DSPM_Transp2X8          ,
    
DSPM_Transp3X8          ,
    
DSPM_Transp4X8          ,
    
DSPM_Transp5X8          ,
    
DSPM_Transp6X8          ,
    
DSPM_Transp7X8          ,
    
DSPM_Normal                  ,   //˛ opaque
    
DSPM_Transp,     // to the specified color completely transparent
    
DSPM_Gray,     //grayscale display of color
    
DSPM_TranspMid,   //semi-permeable, and the designated color Transmissive
    
DSPM_Transp_max
}   DispMode
I just wonder if it depends on one of these?

Last edited by flasher86; 30th Nov 2009 at 2:24 pm.
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  #15 (permalink)  
Old 30th Nov 2009, 3:28 pm
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just to say flasher - this is very good news, i assume this is for 27 series firmwares or 26 series?? -- looking forward to see the development on both of these projects, at the moment when modding we can only FAKE moving of images on some player that support transparency by making images larger, the firmware accespts this) but we can only expand from original XY postion --> out - so this, if you get it working will be excellent and hopefully all these tools can transfer to the new 28 series as the firmware appears similar but images in new 28 series are all offsett for some reason, i think rockchip may be making things a little more difficult in their latest 27 series and 28 series firmwares to stop our simple image modding

anyway good luck
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  #16 (permalink)  
Old 30th Nov 2009, 4:32 pm
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Yes it is for RK27XX players. I don't know if it will work with rk28. I mean, doesnt it use different assembler codes? (ARM7 vs ARM9) If the asm instructions are the same, and crucial source code layout is similar, then there is hope, otherwise I have no help in RK28XX players. The only reason why my tool can be done is the source code of the SDK for 27 players which I've been studying and comparing C-input code with ASM-output code. I am beginner in ASM, though this project helped me a lot with understanding such wild language as Assembler is.
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  #17 (permalink)  
Old 1st Dec 2009, 9:47 am
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I whill test the software when beta releases , i got touchscreen 4.3 inch ramos t8
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  #18 (permalink)  
Old 1st Dec 2009, 10:04 am
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Ok, guys, I know it will be very useful tool, but that's what I wanted to avoid - expectations. I need to take my time, to make it as universal as possible. I want to create a new theme format which will include all the new bitmaps and parameters so it can be exported or imported and applied for any firmware.

About Ramos I really don't know how it will work. I know it has very different graphical layout from the standard SDK 1.08. The worst case will be that some of the desired elements will not accessible, and some of them will be.

But I want to ask again, how to enable displaying 32bpp bitmaps with alpha transparency. I know its done in several firmwares, and I know it's possible to do it via SDK. If I knew where to find, It will be also possible to apply it for most of the elements (if not all) handled by my tool, so we would be able to replace 24bpp graphics with 32bpp. At the moment, my original firmware ignores alpha transparency byte (rrggbbXX) in every single graphic.
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  #19 (permalink)  
Old 1st Dec 2009, 10:07 am
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I understand what you mean , i whill shut up till the beta whill be released
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  #20 (permalink)  
Old 1st Dec 2009, 10:13 am
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No, I didn't mean to shut anybody up. I'm just saying - dont get too excited too soon

Last edited by flasher86; 1st Dec 2009 at 10:17 am.
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